Empathy,+Death+and+Video+Games

Emotional Transportation and Empathy
Emotional transportation is a fundamental part of how death in media affects people. Low transportation wold cause low empathy after reading fiction and non-fiction. High transportation would cause high empathy if they read fiction, but not if they read non-fiction.

The Death of the Player Character
The player has a greater connection with the Player Character(PC) than other forms of media because emotional transportation happens more easily toward the character that they are playing as. The deaths of the PC has a direct impact on the player, as it is a failure of their skills that the PC died. Each subsequent death allows the player to learn about the game and improve their skills. This allows the player to surpass their previous limits. People use it view as a way to master their own death in a safe environment as they are unable to master their death in real life.

Repeated failure to continue past where they previously died can cause frustration for the player. This is because of the player will view the death as a failure to improve as well as a failure to master their own death.

Empathy Toward Other Characters

 * Due to the great connection and emotional transportation between the player and the PC, people will have more empathetic responses toward the death and suffering of other characters in the game. This is due to the fact that the player could feel as if they were the cause of the suffering or death, as the player had an active part in the world of the game-even if it is an illusion of such. || media type="youtube" key="NeHFwBFi0Z8" height="200" width="350" ||

After The Ending
Immediately after the player finishes the game, the player could could have become more empathetic or less empathetic. As said in the emotional transportation section, low transportation causes low empathy. The low transportation can actually cause lower empathy later on as the player could have lost the enjoyment for the game. High transportation causes higher empathy, and the higher empathy later on as the player understands and takes in what they have learned from the game into themselves.

Source(s)
1]YFanise. " Valiant Hearts Ending - Youtubers reactions [Spoiler]. " Online video clip. Youtube. Youtube, 19 Sep 2014. Web. 22 April 2016. 2]Douglas, Jeffrey. "Wooden Reels And The Maintenance Of Virtual Life: Gaming And The Death Drive In A Digital Age." //English Studies In Canada// 37.1 (2011): 85-106. //Humanities International Index//. Web. 22 April 2016. 3]Bal, P. Matthijs et al. “How Does Fiction Reading Influence Empathy? An Experimental Investigation on the Role of Emotional Transportation”. //PLOS ONE.// PLOS, 30 January 2013. Web. 22 April 2016 4]van den Hoogen, Wouter, et al. "Between Challenge And Defeat: Repeated Player-Death And Game Enjoyment." //Media Psychology// 15.4 (2012): 443-459. //Communication & Mass Media Complete//. Web. 22 April 2016. 5]Greitemeyer, Tobias. "Playing Video Games Cooperatively Increases Empathic Concern." //Social Psychology// 44.6 (2013): 408-413. //PsycARTICLES//. Web. 27 April 2016.

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